It appears like a whole decade in the past that we had our heads down engaged on Yooka-Laylee. We had been a fledgling studio comprised of trade veterans, and though we had over 100 of years of expertise mixed, we needed to study to work collectively carrying and sharing a lot of new hats. We needed to do a variety of issues for the primary time, establishing an organization and doing a great deal of boring paperwork and tax stuff being the tip of the iceberg. We additionally had a massively profitable Kickstarter marketing campaign to deal with, from signing hundreds of manuals to mailing them out. We had among the best character artists within the trade, Steve Mayles, personally licking each single stamp.
Since then, we’ve been quiet. Some would possibly say suspiciously quiet. We’ve watched from the side-lines as speculations sprung up throughout all corners of the web. I personally tried to allude to a match-3-battle-royale recreation within the works, we thought folks could be properly up for that – however no one took the bait.
The fact was, we had been working away on Yooka-Laylee and the Not possible Lair for the final two and a bit years. This time round, we had been already established as a studio (we even have our personal HR man now, nonetheless patiently ready for the primary employees faux-pas), and fortunately our Writer Staff17 was keen to tolerate us once more. We determined to half from the 3D platforming style and apply our creativity to one thing contemporary. It’s all the time been our mission to not get snug and search out new methods to problem ourselves and our oddball solid of characters, whereas persevering with to use our values and expertise to our work for an undeniably selfmade style that followers will love. We wish them to come back again for seconds, and eagerly anticipate our subsequent dish.
Our new recreation is a pleasant smash-mix between 2.5D platforming and top-down 3D puzzle adventuring. We’ve dubbed it a “2D-Platforming-Adventure-Hybrid” is what we’ve landed on, a little bit of a mouthful, like a Welsh avenue signal. The style combine opened the flood gates for some wild creativity and throwing the rule e book out the window (a lot to the disdain of Mr HR). We needed to make sure our beloved lizard and bat weren’t in for a simple trip, or going to be restricted to pre-set factors on a path to the tip. No approach! They needed to tackle all of the adventurous challenges, twists and turns we might throw at them. Plus, it gave Trowzer a brand new enterprise enterprise price his whereas too – all people’s “favourite” serpent salesman has returned with offers gamers actually can’t refuse.
The goal with Yooka-Laylee and the Not possible Lair was all the time to provide gamers an expertise that challenges and excites them in quite a lot of methods. One second you’re tackling a 2D degree with vigour, the subsequent you’re quietly fixing a puzzle within the 3D Overworld (the rewards for which, are vital, however I can’t go into that proper now, PR will ‘ave me). We had so many ideas and cool mechanics that we wanted to implement into this project, so at the outset we weren’t completely certain if it will all match collectively in an appropriate medley…
However we reckon it does and we’re useless pleased with Yooka and Laylee’s subsequent journey. We’re very excited to get the sport into participant’s fingers and we shall be protecting a googly eye on the web to see who would be the first to beat the Not possible Lair*.
*It’s technically potential, please don’t sue us.
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