Behind the Scenes: How Gearbox Constructed Borderlands Three for PS4 and PS4 Professional

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launches September 13, and we’re over Elpis — er, the moon for it. The trail-blazing loot-shooter collection’ newest installment brings again some acquainted faces, but additionally provides 4 new vault hunters, a military of recent enemies, and thousands and thousands billions gazillions of gonzo weapons.

Since that is the primary Borderlands sport constructed from the bottom up for the present era of consoles (together with, after all, PS4 and PS4 Professional), we took a second to talk with Scott Velasquez, On-line & Social Product Proprietor for Borderlands Three concerning the tech behind the sport. You understand, the stuff that makes the sport work.

PlayStation Weblog: Is Borderlands Three constructed on the identical engine you utilized in earlier video games? In that case, have you ever made any adjustments to it?

Scott Velasquez: Not like Borderlands 2 and Borderlands: The Pre-Sequel, which have been operating on a closely modified Unreal Engine 3, Borderlands Three was constructed from the bottom up utilizing Epic’s new Unreal Engine 4. As at all times, we’ve custom-made Unreal Four to finest match the wants of Borderlands Three and our group’s workflow.

One thing that we’re extraordinarily happy with is how briskly we pulled off the engine swap, as this often ensures an additional two to 3 years of improvement. Main kudos to your entire group for this effort!

PlayStation Weblog: What are the important thing variations in constructing a sport for PS4 / PS4 Professional when in comparison with earlier console generations?

Scott Velasquez: The PS4 is an incredible console, however the PS4 Professional takes issues to a different degree and permits us to push the sport additional by operating at greater resolutions and better framerates. That is nice as a result of {hardware} in earlier console generations was static for your entire era, which, as a developer, was unlucky as a result of we at all times need to hold pushing the envelope additional and additional. Sony has achieved a fantastic job this era to make it simple on us as sport builders.

PlayStation Weblog: What’s one factor the group did in Borderlands Three that couldn’t have occurred in earlier gens?

Scott Velasquez: The web capabilities of the PS4 and PlayStation Community this era took a major step ahead in comparison with earlier generations. A lot of our on-line options wouldn’t have occurred if it weren’t for this era. For instance, good friend integration and matchmaking performance are crucial to Borderlands Three and sure couldn’t have occurred to this extent in earlier console generations.

PlayStation Weblog: Does Borderlands Three help 4K and / or HDR? In that case, are you able to share any particular methods the sport showcases these applied sciences?

Scott Velasquez: Sure, Borderlands Three helps each 4K and HDR output, and in reality, we can help you configure them individually, which implies you can play the sport in 1080P HDR should you actually needed!

With 4K and HDR enabled, the sport seems wonderful. All the things from the weapon in your arms to enemies to the FX from fight look particularly crisp and detailed on this mode. Evening fall is rendered in a lot darker blacks, and the killer sky bins actually pull you into the world that the group has constructed. In case your show is succesful, you’ll need to mess around with these settings for certain!

PlayStation Weblog: Will there be totally different graphical / show modes for gamers to decide on between?

Scott Velasquez: Sure, gamers will be capable of select between “favor resolution” and “favor performance” on the PS4 Professional by means of a brand new setting referred to as Graphics Choice. When “favor resolution” is chosen, we goal for the very best decision potential, capping framerate at 30 frames per second. In “favor performance” mode, we improve the framerate cap to 60 frames per second and render at 1080P.

One attention-grabbing notice is that when favoring decision on a TV that solely helps 1080p, the sport will supersample from the upper decision utilizing the console’s {hardware}. Due to this, the 1080p output will look sharper on this mode than it usually would, once more because of the facility of the PS4 Professional.

This setting amongst many others is core to our purpose to not solely accommodate as many individuals potential but additionally to permit them to play the best way they need to play.

PlayStation Weblog: Every other attention-grabbing anecdotes you’d prefer to share about growing BL3 for this console era?

Scott Velasquez: The event instruments and pipeline for the PS4 and PS4 Professional this era have been wonderful. Sony actually listened to our suggestions as sport builders and delivered an enormous enchancment that permits us to iterate faster, optimize the sport to run extra effectively, and in the end present a greater consumer expertise for PlayStation avid gamers.

PlayStation Weblog: What’s one piece of recommendation you’d supply to gamers getting ready to dive into Borderlands Three later this yr?

Scott Velasquez: My largest piece of recommendation for each newcomers and collection veterans can be to strive co-op play in Borderlands 3. Carry a associate or choose an asynchronous matchmaking exercise to search out one other Vault Hunter whilst you proceed taking part in your sport. Co-op play provides one other degree of enjoyable and mayhem to the Borderlands collection, which I consider we’ve cranked up additional in Borderlands 3.



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