In the event you watched our full-length documentary,, you bought a glimpse into our journey reinventing this franchise. It needs to be no shock, we’ve loads of intriguing, untold tales left to inform that dig deeper into the event of God of Conflict. Thus, we’re proud to proceed in partnership with the PlayStation Blogcast, a Santa Monica Studio restricted podcast miniseries, Worlds Collide.
In every episode of Worlds Collide, we’ll carry collectively builders from completely different departments throughout our group, who collaborated on a function that helped evolve God of Conflict. These conversations will shine the Mild of Alfheim on our studio tradition and sport growth processes as in the event you’re proper on the bottom flooring with us.
In the event you missed Episode 1 & 2, worry not, you’ll be able to obtain it from the PlayStation Blogcast web page on any of your favourite podcast apps, or our. Get pleasure from our newest episode under.
EPISODE #3 – “Raising Atreus for Battle”
- Whereas we labored exhausting on growing his positioning, traversal, and development, it was Atreus’ core fight system that grew to become, maybe, a fair better problem. The design, tech, and animations of Atreus’ fight had been meticulously deliberate for nearly each possible gameplay scenario, together with how he interacted with Kratos in battle. On this episode of Worlds Collide, we carry collectively our Senior Workers Technical Fight Designer and Senior Animator to debate how Atreus’ fight went from feeling mediocre to feeling empowering and eventful. Benefit from the present!
Moreover, in the event you’d like to observe or learn Hayato Yoshidome’s full GDC 2019 presentation on growing the fight tech of Atreus,